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        <title>Shirokuma</title>
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        <description>Notes on making things — software, hardware, and 3D printing.</description>
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            <title><![CDATA[When weekends stop being a concept]]></title>
            <link>https://shirokumamake.jp/en/blog/no-weekends</link>
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            <pubDate>Thu, 14 May 2026 04:00:00 GMT</pubDate>
            <description><![CDATA[A note on how weekends and holidays stopped being concepts for me. I'm probably sitting in the front row to take the hit from AI, and somehow this is still the most fun stretch of life I've had.]]></description>
            <content:encoded><![CDATA[A note on how weekends and holidays stopped being concepts for me. I'm probably sitting in the front row to take the hit from AI, and somehow this is still the most fun stretch of life I've had.]]></content:encoded>
            <author>contact@shirokumamake.jp (Shirokuma)</author>
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            <title><![CDATA[Tools for makers need serious UX]]></title>
            <link>https://shirokumamake.jp/en/blog/tools-for-makers-need-serious-ux</link>
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            <pubDate>Wed, 13 May 2026 09:00:00 GMT</pubDate>
            <description><![CDATA[Something I noticed while making tools for makers. The users take their tools seriously, so what looks like a UX problem turns out to need real engineering underneath.]]></description>
            <content:encoded><![CDATA[Something I noticed while making tools for makers. The users take their tools seriously, so what looks like a UX problem turns out to need real engineering underneath.]]></content:encoded>
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            <title><![CDATA[I'm not good at self-promotion, but I want to keep writing.]]></title>
            <link>https://shirokumamake.jp/en/blog/interesting-writing</link>
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            <pubDate>Mon, 11 May 2026 14:20:00 GMT</pubDate>
            <description><![CDATA[I'd half-resigned myself to being bad at promoting my work. Then, re-reading old blogs by makers I love, I noticed: what I'm drawn to isn't the products — it's the writing. The writing part, I think I can keep at.]]></description>
            <content:encoded><![CDATA[I'd half-resigned myself to being bad at promoting my work. Then, re-reading old blogs by makers I love, I noticed: what I'm drawn to isn't the products — it's the writing. The writing part, I think I can keep at.]]></content:encoded>
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            <title><![CDATA[The Bear Who Couldn't Make: A Picture Book]]></title>
            <link>https://shirokumamake.jp/en/blog/bear-who-couldnt-make</link>
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            <pubDate>Sun, 10 May 2026 03:00:00 GMT</pubDate>
            <description><![CDATA[Naoyoshi and I made a picture book about a bear who couldn't make anything anymore — and what brought him back to making.]]></description>
            <content:encoded><![CDATA[Naoyoshi and I made a picture book about a bear who couldn't make anything anymore — and what brought him back to making.]]></content:encoded>
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            <title><![CDATA[Outliners turned out to be way more computer science than they look]]></title>
            <link>https://shirokumamake.jp/en/blog/outliner-is-cs</link>
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            <pubDate>Wed, 06 May 2026 03:00:00 GMT</pubDate>
            <description><![CDATA[From the outside, an outliner is just bullet points. From the inside, it's data structures and algorithms. Something I noticed while building Kosshi.]]></description>
            <content:encoded><![CDATA[From the outside, an outliner is just bullet points. From the inside, it's data structures and algorithms. Something I noticed while building Kosshi.]]></content:encoded>
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            <title><![CDATA[What I wanted was the process, not the product]]></title>
            <link>https://shirokumamake.jp/en/blog/process-not-product</link>
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            <pubDate>Tue, 05 May 2026 03:00:00 GMT</pubDate>
            <description><![CDATA[I had been saying I wanted to build Sankome, but maybe what I wanted was not the finished robot. It may have been the process of making one. That question led me to Ohaco.]]></description>
            <content:encoded><![CDATA[I had been saying I wanted to build Sankome, but maybe what I wanted was not the finished robot. It may have been the process of making one. That question led me to Ohaco.]]></content:encoded>
            <author>contact@shirokumamake.jp (Shirokuma)</author>
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            <title><![CDATA[Kosshi took me four years to ship]]></title>
            <link>https://shirokumamake.jp/en/blog/kosshi-four-years</link>
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            <pubDate>Mon, 04 May 2026 03:00:00 GMT</pubDate>
            <description><![CDATA[The app I quit my job to build sat in my head for four years before I finally shipped it.]]></description>
            <content:encoded><![CDATA[The app I quit my job to build sat in my head for four years before I finally shipped it.]]></content:encoded>
            <author>contact@shirokumamake.jp (Shirokuma)</author>
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