
Kosshi
A simple, fast outliner

The outliner Kosshi, the 3D builder Ohaco, and the mini robot Sankome. A log of what I write, make, and think about.
I go back and forth between freelance engineering work and my own projects. It's been a while since I went independent, and lately my sense of the day has gotten a little strange. Morning, afternoon, evening — I'm not always sure which one it is. I'm coding on several projects at once, a 3D printer is rattling away next to me, and Slack pings me about a cl
Read more →"Making tools for makers" is the theme I've settled into lately. And something I've noticed while working on it: tools aimed at people who make things demand a lot from the UX side. The reason is that makers take their tools seriously. They use the same things every day, and the tools sit right up against their thinking and the motion of their hands. Small
Read more →I've always liked making things. But putting them out into the world — what people now call "self-promotion" — I've always been bad at it. I drop social accounts after a few weeks. Whenever I get busy, my feeds go silent. I genuinely envy people who can do this naturally. Lately I've been half-resigned about it. X in particular — well, Twitter — used to fe
Read more →We made a picture book called The Bear Who Couldn't Make. It'll be on sale at Naoyoshi's booth — if you're interested, check Naoyoshi's account for details. Since I was a student I've made a lot of things — wrote short stories, practiced drawing, tinkered with code — but I've barely shipped any of it. Looking back, I think I was just scared of being criti
Read more →When I'd just started building Kosshi, I wasn't all that comfortable with Mac/iOS development to begin with, so the first thing I did was dig through Apple's docs trying to figure out which pieces I should combine to build an outliner. But I couldn't really find anything that would get me close. Even when I tried things out, something would always be off. M
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